
After about halfway through the game, I just ran past enemies unless I was forced to fight them. You can acquire new special combos but they are difficult to execute and most of the time you just button mash. There’s no sense of character progression at all, and this game is long enough (roughly 12 hours) to have that kind of system. Throw in the fact that you don’t get more powerful throughout the game, each sword element just adds a different power attack when your meter is all the way up. Why do you hold a dodge button? It doesn’t help that there are knockback animations and I absolutely hate these as it makes combat a drag. Enemies move too fast to have time to hold the button down. Dodging is one of the biggest problems in the game as you have to hold down the jump button while moving in a direction.

Both have telekinesis powers, both use a sword, and both dodge nearly the same.

You just use it to pass through certain doors and for platforming.Ĭombat is also full of flaws with one major one being that Kain and Raziel fight nearly identically with Kain just being slower than Raziel.

There aren’t any special puzzles that require you to swap between the two to make things really interesting. It’s a neat idea, but later you realize this is more of a hindrance and doesn’t really add much to the gameplay. Raziel has to shift between the Material Realm and Astral Realm several times throughout levels, but you have to find a conduit spot to shift back into the Material Realm. I find this poor level design, and some of the levels are confusing and maze-like and I just didn’t care for it. You go through the entire area once and then come back with a new ability to break through some wall that leads to a new area just to go through all over again as the other character. You swap between the vampire citadel and a mansion and both Kain and Raziel revisit multiple times each. It’s not just the temples that repeat but the rest of the game. It’s so tiring and boring that most people won’t finish the game. You go into the temple, get the new sword, fight a mini-boss, use the new element to unlock a portal, and repeat nearly a dozen times. Raziel’s segments require him to find seven different swords and each element temple is exactly the same just rearranged. Kain’s segments are mostly just combat-oriented and finding Balance pieces to acquire one of four sword abilities.

You don’t just visit the same area twice or even three times, but over half a dozen and it becomes a drag. For starters, the level design isn’t the best and there’s more backtracking in this game than I can stand.
